In design, prototyping is the pivotal activity that structures innovation, collaboration, and creativity. The "enlightened trial and error" of prototyping is invaluable in helping designers learn what matters and what works. In this talk, I will provide an overview of my group's research on prototyping tools. We seeks to enable a broader community of users to design interactive systems, and to enable expert designers to iterate more quickly and effectively. To accomplish this, we research techniques for users to demonstrate interactive behavior, sample existing design elements to create new ones, and more tightly integrate the creation and evaluation aspects of design. I will provide examples from our research in web, mobile, and pervasive computing contexts.
Scott Klemmer is an Assistant Professor of Computer Science at Stanford University, where he co-directs the Human-Computer Interaction Group. He collaborates with Stanford's Institute of Design, and serves on the steering committee of the Symbolic Systems program. He received a dual BA in Art-Semiotics and Computer Science from Brown University, and an MS and PhD in Computer Science from UC Berkeley. His research tools enable more integrated interactions with physical and digital artifacts and environments. He is a co-recipient of the UIST 2006 and CHI 2007 Best Paper Awards, 2006 Microsoft Research New Faculty Fellowship, and 2008 Sloan Fellowship.